This session will empower participants to identify topics to gamify and strategize how to find or build their own games to employ in the classroom. In my experience, games help students push past the habit of memorization into application in context. They are better able to predict outcomes and imagine real-life scenarios after playing games related to content they have already been exposed to in traditional contexts.
In this talk, we will present our study in Calculus III classes (both online and in-person) with semi-flipped teaching and team discussions incorporated. We will examine how TBL strategies can help improve students’ preparedness and engagement in class, and also, how students’ perceptions may change during the course. We will also share how student-centered course activities are designed as well as motives behind through a case study and how a similar framework may be adapted to different courses in math or other subjects.
The session will present lessons learned about working with neurodivergent STEM students. Each lesson represents a suggestion for educators about engaging and supporting students. Together, we will explore differences in the ways undergraduate students perceive, approach, and interact with new information and skills.