This session will introduce a number of games that have been developed or adapted to increase student engagement across disciplines and fit various modes of instruction including lectures, discussions, reviews, and more! These games and accompanying resources will include digital options (PlayingCards.io, Google Dice, etc.) that can support remote learning as well as games played face-to-face (Chameleon, Jenga, etc.) that can encourage more interaction from students within the classroom. Participants will also get to begin developing or adapting games for their own classes through “Game-Storming” sessions and prompts provided in a session workbook!